Baron Jepson
About
The Journey
From a factory production line in Blackburn to a First-Class Honours degree in Animation & Illustration, an IMDb credit and Gold at the Global ACE Awards, my route into CGI was far from conventional.
What began as a fascination with graphics on my Dragon 32 has grown into a 12+ year career spanning product visualisation, technical CGI, real-time environments for VR rides, and campaign imagery.
In a nutshell
My experience crosses different industries, but the common thread is simple:
I take products, spaces and technical ideas and turn them into clear, realistic visual content.
I build models, create materials, light scenes, animate results and prepare final outputs for marketing, presentations, interactive experiences and technical communication.
My career has developed through the crossover between creative thinking, practical problem-solving and technical production.
The Process
Reference → Model → Materials → Lighting → Set Dressing → Render → Composite → Final Output
Every project is different, but the process is consistent:
• Gather references and understand the brief.
• Build bespoke assets, work from CAD data or source suitable models.
• Create accurate materials, textures and finishes.
• Use lighting and composition to establish clarity and tone.
• Add supporting details and refine the scene.
• Render, composite, colour correct and polish the final output.
Professional Background
I am an award-winning Senior 3D Artist with over 12 years’ professional studio experience across product visualisation, animation, real-time environments, cinematic content and commercial CGI.
I work across the full 3D pipeline, turning briefs, products and technical subjects into polished visual content for campaigns, immersive experiences and client-facing delivery.
Skills
3D modelling, scene assembly, materials, lighting, animation, rendering, compositing, colour correction, cloth simulation, PBR workflows, cinematic composition, visual storytelling, scalable workflows, AI-assisted concept development and automation.
Tools
Cinema 4D, Unreal Engine, Houdini, Marvelous Designer, Blender, Twinmotion, Redshift, Octane, Unreal Lumen, Path Tracer, Photoshop, Illustrator, After Effects, Premiere Pro, Media Encoder, Midjourney, ChatGPT, Gemini, ElevenLabs, Topaz Video AI, Python and Cinema 4D SDK.
From a factory production line in Blackburn to a First-Class Honours degree in Animation & Illustration, an IMDb credit and Gold at the Global ACE Awards, my route into CGI was far from conventional.
What began as a fascination with graphics on my Dragon 32 has grown into a 12+ year career spanning product visualisation, technical CGI, real-time environments for VR rides, and campaign imagery.
In a nutshell
My experience crosses different industries, but the common thread is simple:
I take products, spaces and technical ideas and turn them into clear, realistic visual content.
I build models, create materials, light scenes, animate results and prepare final outputs for marketing, presentations, interactive experiences and technical communication.
My career has developed through the crossover between creative thinking, practical problem-solving and technical production.
The Process
Reference → Model → Materials → Lighting → Set Dressing → Render → Composite → Final Output
Every project is different, but the process is consistent:
• Gather references and understand the brief.
• Build bespoke assets, work from CAD data or source suitable models.
• Create accurate materials, textures and finishes.
• Use lighting and composition to establish clarity and tone.
• Add supporting details and refine the scene.
• Render, composite, colour correct and polish the final output.
Professional Background
I am an award-winning Senior 3D Artist with over 12 years’ professional studio experience across product visualisation, animation, real-time environments, cinematic content and commercial CGI.
I work across the full 3D pipeline, turning briefs, products and technical subjects into polished visual content for campaigns, immersive experiences and client-facing delivery.
Skills
3D modelling, scene assembly, materials, lighting, animation, rendering, compositing, colour correction, cloth simulation, PBR workflows, cinematic composition, visual storytelling, scalable workflows, AI-assisted concept development and automation.
Tools
Cinema 4D, Unreal Engine, Houdini, Marvelous Designer, Blender, Twinmotion, Redshift, Octane, Unreal Lumen, Path Tracer, Photoshop, Illustrator, After Effects, Premiere Pro, Media Encoder, Midjourney, ChatGPT, Gemini, ElevenLabs, Topaz Video AI, Python and Cinema 4D SDK.